Secondtruth Blog Archives
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Sun Run: HUD Stuff
My game more or less works now. I added an additional enemy type, a “hill” that the player can crash into. I also added a quick HUD that shows a score which increments as the game progresses. None of the things I’m showing right now look nice. The hill is just placeholdered with the “capsule”…
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Sun Run: Physics
This part of the Sun Run project is the part that has taken me like, forever. Hopefully in this post I will be able to condense what took a lot of trial and error for me into some quick useful help for you. What I would like in this game is the feeling that the…
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Microsoft Startup Ventures Event
Hi everyone – I’ll get back to game dev blog soon, but first a word from our sponsors: It wasn’t very long ago that I heard the phrase “The Internet of Things” for the first time, and now it seems to be everywhere. I couldn’t quite wrap my head around it, and then someone said…
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Sun Run: Adding Some Runner Mechanics
I hope everyone had a good weekend! It was a holiday here, which is why I slowed down development (to work on a different project actually, but also see The Edge of Tomorrow and play Shovel Knight, both recommended) but now I’m back! Let me talk about how I went from having some sprites to…
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Five Questions Article
Hi, no dev blog update yet, just a quick notice that I am featured on “Five Questions With” this week thanks to TonyV! Thanks Tony! If this sounds different from my usual writing voice, it’s because he asked the questions out loud. I just do my best not to ramble. And sorry Mom, but you…
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Sun Run: Sprite Strategy
For most of these dev blogs, I’ll assume some basic Unity familiarity, like someone who has attended one of my Unity Getting Started talks. But I’ll explain some specific stuff about my progress. If it’s a little too basic, or if I go too fast, let me know by giving me feedback in comments or…
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New Dev Blog: Sun Run
Happy July! I’ve been working on a new game project that I want to show a few shots of. I was originally going to do this game for the PDJam, or Public Domain Game Jam, but I completely ran out of time in the weekend. So I tabled it, but I’m hoping to release it…
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NGUI on Unity Store
A common question I got during my recent Unity demos is what is a good way to do UI in a Unity game. I admit I just did the UI within the main engine, but it’s not the greatest. Recently a co worker pointed me toward NGUI. It’s a more robust solution for Unity GUI…
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Stop Picking on Master Chief
I wish more game critics had played Halo 4. More specifically, I wish I felt like the people who complain about Halo were at least paying attention to it when they last played it. I wasn’t at the talk that Ashly Burch gave when she talked about how Master Chief needs to be less stoic…
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Talkin About that Super Time Force Ending
This weekend, while I had time to relax, I played Super Time Force on the Xbox One! I can’t write a proper review of this game, since it’s an exclusive and with Microsoft Studios, and I now work for Microsoft. But let me say, totally as an objective human being and not a representative of…
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